Core Java with Android and Flutter Training in Delhi

Introduction of Core Java

Core Java is mainly used for web development. It is a high-level and object-oriented programming language, which have become more popular in these days. It is never actually defined anywhere and is just a term used by Sun Microsystems to better describe the Java Standard Edition (Java SE). Core Java Training is the most basic and robust version of Java which consists of a wide variety of both general purpose and special purpose API’s. It is hypothetically everywhere, from mobile applications to websites, game consoles to datacenters, from mobile phones to the Internet, it is everywhere. Billions of devices around the world use this language as a core programming language. Even all native Android apps come built-in with core Java. Core Java with Android and Flutter Training Institutes includes core Struts and Hibernate, etc. It works on multiple stuffs such as pointer, multiple inheritance and memory allocation.

Introduction of Android

Android is one of the fastest developing operating framework and brilliant vocation way for java applicants. It is a software package and linux based OS for mobile devices such as tablets, computers and smartphones. The entire goal of Android Training in Delhi is to create a successful real-world product that improves the mobile experience for end users or customers. It has many features like it is an open source, anyone can customize this Platform. It was designed basically for touch screen devices such as smart phones and tablet computers. The hardware that supports android is based on ARM architecture platform. The android is an operating system (OS) and is a stack of software components which is divided into three layers linux kernel, libraries and android runtime. The kernel is the heart of the OS that manages input and output requests from software. This provides system functionalities like process, memory and device management like camera, keypad and display etc. Libraries are used to play and record audio and video. The android runtime provides a key component called Dalvik Virtual Machine (DVM) which is a kind of java virtual machine and we are the Best IT Training Institute in Delhi.

Core Java with Android and Kotlin Training in Delhi

Introduction of Kotlin

Kotlin is a statically typed, general-purpose programming language developed by JetBrains, that has built world-class IDEs like IntelliJ IDEA, PhpStorm, Appcode, etc. It was first introduced by JetBrains in 2011 and a new language for the JVM. Kotlin is object-oriented language, and a “better language” than Java, but still be fully interoperable with Java code.

Kotlin is used for:

  • Mobile applications (specially Android apps)
  • Web development
  • Server side applications
  • Data science
  • And much, much more!

Why Use Kotlin?

  • Kotlin is fully compatible with Java
  • Kotlin works on different platforms (Windows, Mac, Linux, Raspberry Pi, etc.)
  • Kotlin is concise and safe
  • Kotlin is easy to learn, especially if you already know Java
  • Kotlin is free to use
  • Big community/support

  • Understanding Requirement: why JAVA
  • Why java important to the internet
  • JAVA on LINUX PLATFORM

  • Java Virtual Machine Architecture
  • Class Loading Process By Class Loaders
  • Booting Loader
  • Extension Loader
  • System Loader
  • Role Of Just In Time Compiler (Jit)
  • Execution Engine

  • Data Types , Variables ad Arrays Operators
  • Control statements
  • Object oriented paradigms Abstractions
  • The Three OOP Principles:
    (Encapsulation, Inheritance, Polymorphism)

  • Class fundamentals
  • Commands line arguments
  • Learning Static Initializer
  • Declaration of objects
  • Instance variable Hiding
  • Overloading and Overriding of Methods
  • Upcasting
  • Down casting
  • Understanding of Access Controls (private, public and protected)
  • Learning Nested and Inner classes
  • Dynamic method Dispatching
  • Using Abstract classes
  • Using final to prevent Overriding & Inheritance
  • Garbage collection

  • Defining a package
  • Understanding CLASSPATH
  • Access Protection
  • Importing packages
  • Defining and Implementing interfaces
  • Anonymous classes
  • Abstract classes Vs interfaces
  • Adapter classes

  • Fundamental of Exception handling
  • Types of Exceptions
  • Learning exceptions handlers
  • Try and Catch
  • Multiple catch Clauses
  • Nested Try Statements
  • Throw, throws and finally
  • Creating custom exceptions
  • Assertion

  • Learning String Operation
  • Learning character Extraction
  • Learning string Comparison
  • Understanding string Buffer Classes
  • String builder class
  • Creating Immutable Class

  • Premain method, Object size
  • Generics
  • Annotions
  • Vargs
  • Static Import
  • For each
  • String in which

  • Introduction to JFC
  • Controls

  • Event Classes
  • Event listeners

  • Creating a thread: Extended Thread and Implementing Runable
  • Creating multiple Thread and Context Switching
  • Synchronization: methods and statements
  • Inter thread Communication
  • Thread local
  • Dead lock
  • Threadpool executer class
  • Shutdown hookup
  • Re-entrent locking The java thread model
  • Creating a thread: Extended Thread and Implementing Runable
  • Creating multiple Thread and Context Switching
  • Synchronization: methods and statements
  • Inter thread Communication
  • Thread local
  • Dead lock
  • Threadpool executer class
  • Shutdown hookup
  • Re-entrent lockingber

  • File handling
  • Binary Streams
  • Character stream
  • Serialization
  • Scanner
  • Stream tokenizer
  • String tokenizer
  • GzipOutStream class
  • Data Encryption & decryption

  • URL, InetAddress
  • Socket And Server Socket
  • Datagram socket
  • Socket factories

  • Determining the class of an object
  • Getting information about classes modifier, fields, methods, constructor, and super classes
  • Finding out constant and method declaration belong to an interface
  • Creating an instance of a class whose name is not known until runtime
  • Invoking a method on an object if the method is unknown until runtime
  • Creating a new array whose size and components type are not know until runtime
  • Invoking private member of a class
  • Getting and setting value of an objects field if field name is unknown until runtime

  • The Collection Interfaces (list , set, Sorted set)
  • Accessing a Collection via an Iterator
  • Working with maps
  • Working with Comparators
  • The Collection Algorithms
  • Date and Time Handling
  • Collection Class
  • Array class

  •  Introduction to Android
  • Brief history of Android
  • What is Android?
  • Why is Android important?
  • What benefits does Android have?
  • What is OHA?
  • Why to choose Android?
  • Software architecture of Android
  • Advantages of Android
  • Android features Android market
  • Comparing Android with other platform
  • Terms and acronyms

  • Details about the software requirement
  • Download and installation process of Android SDK
  • How to select Android version?
  • Step to create new project?
  • Running your application
  • Creation of new AVD
  • Android studio

  • How to select Android version?
  • Step to create new project
  • Running Your Application
  • Creation of New AVD
  • Creating run configuration
  • Creating your first Android activity
  • List of basic sample programs

  • Services
  • Broadcast receivers
  • Content providers Intents
  • Notifications
  • Activating and shutting down components
  • Brief idea about manifest file/li>
  • Brief idea about activities and Task

  • Activity Life Cycle with sample program
  • Service Life Cycle with sample program

  • What are views, Layouts and there classification?
  • How Android Draws views and Layout Classification?
  • Table Layout ln detail with Example
  • Tab Layout ln detail with Example
  • Frame Layout ln detail with Example
  • Linear Layout in detail with Example

  • Grid View In detail With Example
  • Map View In detail with Example
  • Cont. Sub Topical Views
  • Web View In detail with Example
  • Spinner In detail with Example
  • Gallery In detail with Example
  • Google Map View In detail with Example
  • Introduction to creating activity user with views
  • Different ways of creating views Using xml

  • Providing resources
  • Different resource file location
  • Providing alternative resources
  • Android finds the best matching resource
  • Accessing resources
  • Accessing platform resources
  • Handling runtime changes
  • Introduction to Jquery
  • JQuery work in Android

  • Multipane & Singlepane
  • Fragment Life Cycle
  • Addition of Fragments
  • Fragments Working without UI

  • How to create menus?
  • Types of Android Application Menus
  • Option Menu
  • Expanded - In detail with Example
  • Context Menu ln detail with example
  • Sub Menu-In detail with example

  • Navigation Drawer
  • Simple Side Drawer
  • Tab Drawer
  • Extra Drawer

  • Handling user events
  • Different types of event listener
  • OnClickO
  • OnLongClickO
  • OnFocusChangeO
  • OnKeyO OnTouchO
  • OnCreateContextMenuO
  • Different types of event handler
  • OnKeyDown (int, KeyEvent)
  • OnKeyUp (int, KeyEvent)
  • OnTrackballEvent (MotionEvent)
  • OnTouchEvent (MotionEvent)
  • OnFocusChanged (boolean,int,Rect)

  • Introduction to dialogs
  • Showing and dismissing of dialog boxes
  • Alert dialog In detail with example
  • Progress dialog In detail with example
  • Threading and handler
  • Creating running applications-Events
  • Creating running applications-Dialogs

  • Notifying Users
  • Status bar Notification
  • Toast Notification
  • Dialog Notification

  • Different types of intent?
  • Launching sub-activities
  • What is intent filter
  • Intent objects---In detail with example
  • Using intents to take pictures
  • Handling sub activity results

  • Android techniques for data storage
  • Creating and saving shared preferences
  • Retrieving shared preferences
  • Storing in files
  • Loading from files.
  • Storing in databases.

  • 18Introducing SQLite database.
  • Working with Android databases.
  • Using SQLite OpenHelper.
  • Cursors and content values.
  • Opening and closing Database

  • Introducing services
  • Creating and controlling services
  • Registering a service in the manifest
  • Starting, controlling, and interacting with a service

  • Controlling the camera and taking pictures
  • Playing audio and video
  • Introducing the media player
  • Preparing audio for playback
  • Packaging audio as an application resource
  • Initializing audio content for playback
  • Preparing for video playback
  • Playing video using the video view
  • Setting up a surface for video playback
  • Initializing video content for playback
  • Supported video formats
  • Controlling playback
  • Managing media playback output
  • Multimedia supported audio formats
  • Recording audio and video
  • Using Intents to Record Video
  • Configuring and Controlling Video Recording
  • Previewing Video Recording
  • Reading and Writing JPEG EXIF Image Details
  • Adding new media to media storage Using the Media Scanner
  • Inserting Media into the Media Store Raw video manipulation
  • Recording Sound with Audio Record
  • Playing Sound with Audio Track Speech recognition
  • Creating and Running and Testing

  • Using Location Based Services
  • Working with the location manager
  • Configuring the Emulator to Test Location Based Services

  • DDMS: Dalvik debug monitor Service
  • Trace View

  • Security Architecture
  • User Ids and File Access
  • Using Permissions
  • Declaring and Enforcing Permissions

  • Rolling your own Widgets
  • Drawables
  • Bitmaps
  • Paint

  • Accessing the Local Bluetooth Device Adapter
  • Managing Bluetooth Properties and State
  • Managing Device Discoverability
  • Discovering Remote Devices
  • Monitoring Active Connection Details
  • Scanning for Hotspots
  • Managing Wi-Fi Configurations
  • Creating Wi-Fi Network Configurations
  • Device Vibration
  • Controlling device vibration

  • Using SMS and MMS in Your Application
  • Sending SMS and MMS from your Application
  • Using Intents and the Native Client Sending SMS Messages Manually Tracking and Conforming SMS Message Delivery
  • Conforming to the Maximum SMS
  • Message Size Sending DAT Messages

  • What is content provider
  • How to access build in Content provider
  • Retrieving build - in Content provider data

  • Launching the Dialer to Initiate Phone Calls Replacing the Native Dialer
  • Accessing phone and Network Properties & Status
  • Reading Phone Device Details
  • Reading Data Connection and Transfer State Reading Network Details

  • Using sensors and the sensor manager
  • Introducing Sensors
  • Supported Android Sensers
  • Finding Sensors
  • Using Sensors
  • Interpreting the sensor values
  • Using the compass , accelerometer and orientation sensors
  • Introducing Accelerometers Detecting Acceleration Changes Creating a G-Forceometer

  • Binding Activities to services
  • Prioritizing Background services
  • Binding data with service

  • What are webservices
  • Web service Architecture
  • Asyn Task
  • REST & SOAP
  • Parsing Techniques JSON, XML Consuming WebServices CRUD Operations over Server

  • Introduction to JSON
  • Advantages of JSON over XML
  • Syntax & Structure of JSON
  • Why is JSON is preferred for mobile applications Different types JSON Parsers ,simple json , Jackson , GSON to parse the JSON

  • Introduction Volley Library
  • Volley Library Advantages
  • Volley Library Components
  • How to setup the Environment Creating Volley singleton class Different Types of Requests Adding request headers Handling Volley Cache

  • Realtime Database
  • Cloud Storage
  • Authentication
  • Cloud Messaging
  • AdMob
  • Crash Reporting

  • What is GCM ?
  • GCM Architecture
  • GCM Services
  • Instant Messaging
  • TTL (Time to Live)
  • Group Messaging
  • Server Communication

  • Facebook Integration
  • Twitter Integration
  • Google/Gmail Integration
  • Payment Gateway Integration

  • List and Card
  • View Shadows/ Custom Shadows
  • App Bar /Action Bar
  • Matterial Theme
  • Adapter view and Recycler View

  • Clockwise
  • Zoom
  • Fade
  • Blink
  • Move
  • Slide

  • 20g Cat
  • Debugger
  • Trace View
  • Monkey Runner
  • UI Automator

  • Introduction to COCOS-2D
  • How to setup the Environment for COCOS-2D
  • COCOS-2D Components
  • CCDirector
  • CCLayer
  • CCNode
  • CCSprite
  • CCMenus
  • Cocos-2D Actions ( CCMoveTo , CCRotateTo, CCJumpTo, CCScale , CCOrbit , CCBlink , CCFadeIn/Out .....)
  • CCSequence & CCRepeat actions.

  • Android automated testing
  • Android test strategy
  • How to test Android applications
  • What to test on Android applications
  • Testing preconditions
  • User interface tests
  • Which tests require an Android system to run?/li>
  • Testing standard Java classes
  • Testing Java classes which use the Android
  • Android test projects and running tests
  • Creating a test project & Running tests

  • Introduction and Setup the environment
  • Introduction
  • Install java JDK
  • Install IntelliJ IDEA

  • Program concept
  • Run first App
  • Variable Concept
  • Define Variables
  • Var vs Val
  • Input data – ReadLine
  • Add Comments
  • Null safety

  • Convert between Data Type
  • Math operations.
  • Priorites
  • Increment and Decrement
  • What is the Output
  • Debug your Code step by step

  • Logic statement
  • Simple IF
  • IF- Else
  • IF- ElseIF
  • Nested IF
  • When
  • Expression If and When.

  • Simple For Loop
  • Nested For Loop
  • While Loop
  • Do While Loop
  • Returns and Jumps

  • String
  • One-Dimension Array structure
  • One-Dimension Array implementation Array List
  • HashMap
  • mapOf, Arrayof, listOf and mutableListOf setOf and mutableSetOf

  • Simple Function
  • Function Overload
  • Polymorphism
  • Global and Local Variables

  • What is oops
  • Simple Class
  • Constructor
  • Inheritance
  • Visibility Modifiers
  • Overriding
  • Casting
  • super and this
  • interface
  • Abstract
  • Enum
  • Generic
  • Extensions
  • Packages
  • Inner and Nested Class
  • Lazy and Singleton design pattern

  • Exceptions: Try-Catch
  • File Write
  • File Read

  • Multi Threading Concept
  • Multi Threading example

Implementation of Kotlin in Android Application Final Project